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Looks pretty good in black...

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Old Mar 26, 2008 | 12:03 PM
  #31  
ttop1986's Avatar
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Kris, what software do you use?
Old Mar 26, 2008 | 12:06 PM
  #32  
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it's ok..

The illumination feel a little flat (did you use GI?)

Perhaps, if you use some HDRI to bring some reflection on the car, and a little more attention on how the the brick wall hits the floor.

did you model the car? is there a free model circulating around?

Edit- (after looking at your site, I imagine you model it.. pretty good work!)

leo

Last edited by donot_4get; Mar 26, 2008 at 12:10 PM.
Old Mar 26, 2008 | 12:26 PM
  #33  
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Originally Posted by donot_4get
it's ok..

The illumination feel a little flat (did you use GI?)

Perhaps, if you use some HDRI to bring some reflection on the car, and a little more attention on how the the brick wall hits the floor.

did you model the car? is there a free model circulating around?

Edit- (after looking at your site, I imagine you model it.. pretty good work!)

leo
No GI or HDRi, just basic lighting with environment mapping on the glass, wheels, and body. I'll have to mess with HDR maps a bit and see if I can improve on the current lighting.

I do all my modeling myself since that's my main skill with lighting being secondary.
Old Mar 26, 2008 | 12:44 PM
  #34  
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I would buy that car.
Old Mar 26, 2008 | 12:53 PM
  #35  
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Originally Posted by KrisH
No GI or HDRi, just basic lighting with environment mapping on the glass, wheels, and body. I'll have to mess with HDR maps a bit and see if I can improve on the current lighting.

I do all my modeling myself since that's my main skill with lighting being secondary.
I can see modeling is your strong subject, and you sure have already figure a decent solution to display your models (studio setup).

what rendering engine are you using?
I would recommend MAxwellrender (the one that I use ) or Vray, to get you started in the power of rendering

I started long time ago modeling the new camaro (before there was picture of convertibles floating around), as I wanted to make a convertible, but never finished it.



when I'm not getting pay, the motivation is not as great
Old Mar 26, 2008 | 02:05 PM
  #36  
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First of all, nice job!

I only have a few minor suggestions.. I'd adjust the glow on the headlights, as they don't look like their illuminating the housing or sending light on the grill. It looks like its using maya's built in glow, or it was applied afterwords in photoshop.

Second, the brushed cement texture in the back looks like its huge! Think of how big the brush would be to make those lines in relation to the car. You could fix this by maybe randoming up the texture a bit in photoshop if scaling it down gives you problems.

The last thing I'd do would just to 'dirty' up your wall-ground seams as mentioned before. They look a little too perfect.

Other than that, REAL nice work man.
Old Mar 26, 2008 | 02:07 PM
  #37  
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Originally Posted by donot_4get
I can see modeling is your strong subject, and you sure have already figure a decent solution to display your models (studio setup).

what rendering engine are you using?
I would recommend MAxwellrender (the one that I use ) or Vray, to get you started in the power of rendering

I started long time ago modeling the new camaro (before there was picture of convertibles floating around), as I wanted to make a convertible, but never finished it.

when I'm not getting pay, the motivation is not as great
I'll look into those render engines for sure. Always looking to improve on my work!

Do you have any examples of paying jobs? I enjoy seeing other artists' work...

Originally Posted by red94lt1Z
First of all, nice job!

I only have a few minor suggestions.. I'd adjust the glow on the headlights, as they don't look like their illuminating the housing or sending light on the grill. It looks like its using maya's built in glow, or it was applied afterwords in photoshop.

Second, the brushed cement texture in the back looks like its huge! Think of how big the brush would be to make those lines in relation to the car. You could fix this by maybe randoming up the texture a bit in photoshop if scaling it down gives you problems.

The last thing I'd do would just to 'dirty' up your wall-ground seams as mentioned before. They look a little too perfect.

Other than that, REAL nice work man.
Thanks for the advice! I'm still working on my textures since this is my first outdoor scene. Sounds like those changes should help a lot!

Last edited by KrisH; Mar 26, 2008 at 02:10 PM.
Old Mar 26, 2008 | 02:15 PM
  #38  
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No problem! You could really take your work to a whole new level once you get your texturing down.
Old Mar 26, 2008 | 02:22 PM
  #39  
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Yeah I'm pretty stoked to try out new things. I've never had any problem making the models look realistic in their details, but I've never been 100% happy with my lighting. This is the closest I've gotten to saying "wow, that's perfect" and I think a lot of it has to do with the textures making the car pop.
Old Mar 26, 2008 | 02:34 PM
  #40  
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Originally Posted by KrisH
I'll look into those render engines for sure. Always looking to improve on my work!

Do you have any examples of paying jobs? I enjoy seeing other artists' work...



Thanks for the advice! I'm still working on my textures since this is my first outdoor scene. Sounds like those changes should help a lot!

well, I do a very different type of work. We are an architectural firm so the renderings are a byproduct of our design (sometimes we do renderings to show our clients what the design could look like).

If you sign up at the www.maxwellrender.com/forum/ you can see a lot of my stuff in this threat http://www.maxwellrender.com/forum/v...ic.php?t=20446

Most of my work is meant to be done ASAP It's kind of like: "make it look photoreal without costing me time (money)"

here is one:
Old Mar 26, 2008 | 02:37 PM
  #41  
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Originally Posted by KrisH
Yeah I'm pretty stoked to try out new things. I've never had any problem making the models look realistic in their details, but I've never been 100% happy with my lighting. This is the closest I've gotten to saying "wow, that's perfect" and I think a lot of it has to do with the textures making the car pop.
I'm the same way, I think the main reason is: When you're modeling you get an instant feedback, but when you render, you have to wait to see if the setting looks okay... and then come back and try again
Old Mar 26, 2008 | 02:46 PM
  #42  
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That looks really nice, I can't wait to try out MaxwellRender, it looks like it's pretty easy to use and offers really nice results!

Kris
Old Mar 26, 2008 | 06:58 PM
  #43  
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email it on over to GMMG, maybe they can use it for ideas. then tell me if they go with it so I can walk over there and sneak a peak
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